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Kindergarten Technology Applications Idaho Standards

42 standards - Idaho standards

These are the official Kindergarten Technology Applications Idaho standards — the exact codes and student expectations kindergarten teachers are required to teach and Idaho state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

K-2.CT.1.1

Recognize that software is required to control all computing devices (e.g. programs, browsers, websites, apps).

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K-2.CT.1.2

Use digital tools to create original artifacts.

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K-2.CT.2.1

Classify and sort information into useful order without using a computer (e.g. sorting objects by various attributes).

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K-2.CT.2.2

Demonstrate that computing devices save information as data that can be stored, searched, retrieved, modified, and deleted.

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K-2.CT.2.3

Recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.

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K-2.CT.2.4

Analyze age-appropriate data and look for similarities in order to identify patterns and categories.

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K-2.CT.2.5

Identify a problem and select appropriate technology tools to explore and find solutions.

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K-2.CT.3.1

Share ideas in multiple ways using digital tools.

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K-2.CT.3.2

Select technology to share ideas with different people.

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K-2.CT.3.3

Select tools to broaden perspectives and enrich learning by collaborating with others and working effectively in teams locally and globally.

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K-2.CT.3.4

Use a design process to develop ideas or creations, and they test their design and redesign if necessary.

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K-2.CT.4.1

Construct and test problem solutions using a block-based and/or visual programming.

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K-2.CT.4.2

Construct an algorithm to accomplish a task.

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K-2.CT.4.3

Follow the sequencing in an algorithm.

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K-2.CT.4.4

Break a problem into parts and identify ways to solve the problem.

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K-2.CT.4.5

Use a design process to ask questions, suggest solutions, test ideas to solve problems and redesign as needed.

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K-2.CT.4.6

Use age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing.

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K-2.CT.4.7

Understand how technology is used to make a task easier or repeatable and can identify real-world examples.

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K-2.DL.1.1

Navigate a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools.

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K-2.DL.1.2

Understand that a wide range of jobs require knowledge or use of computing.

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K-2.DL.1.3

Demonstrate an understanding that technology is all around them and the importance of keeping their information private.

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K-2.DL.2.1

Practice responsible digital citizenship and decision making using positive, safe, legal and honest behaviors in the use of technology systems and software.

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K-2.DL.2.2

Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.

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K-2.DL.3.1

Locate and identify computing, input, and output devices in a variety of environments.

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K-2.DL.3.2

Demonstrate how to operate a variety of computing devices by turning on, navigating, opening/closing programs or apps as appropriate.

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K-2.DL.3.3

Identify, using accurate terminology, simple hardware and software problems.

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K-2.DL.3.4

Understand and apply resources to construct knowledge, produce creative artifacts and make connections to their learning.

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K-2.DL.4.

Use technology to communicate with others and to look at problems from different perspectives.

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K-2.DL.4.1

Create a design document to illustrate thoughts, ideas, and stories in a sequential manner (e.g., storyboard, mind map).

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K-2.DL.4.2

Choose different tools for creating something new for communicating with others.

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K-2.DL.5.1

Explain that networks link people using computers and other computing devices allowing them to communicate, access, and share information.

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N-18220

Knowledge Constructor

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N-1IBZ7

Impacts of Computing

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N-1LAXE

Data and Analysis

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N-1V65G

Digital Citizen

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N-1Y21Q

Creative Communicator

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N-71YVF

DIGITAL LITERACY (DL)

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N-LEUA9

Computing Systems

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N-MQEOW

Algorithms and Programming

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N-PCC7M

COMPUTATIONAL THINKING (CT)

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N-S6TAA

Global Collaborator

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N-TMYIF

Empowered Learner

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