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Grade 4 Technology Applications Idaho Standards

43 standards - Idaho standards

These are the official Grade 4 Technology Applications Idaho standards — the exact codes and student expectations grade 4 teachers are required to teach and Idaho state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Global Collaborator

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Knowledge Constructor

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Digital Citizen

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Empowered Learner

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DIGITAL LITERACY (DL)

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Algorithms and Programming

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Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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COMPUTATIONAL THINKING (CT)

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3-5.CT.1.1

Identify, using accurate terminology, simple hardware and software problems and apply strategies for solving these problems.

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3-5.CT.1.2

Create step-by-step instructions that models intelligent behavior on computing devices.

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3-5.CT.1.3

Recognize and utilize the features and functions of a variety of creation or communication tools.

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3-5.CT.1.4

Create original works and learn strategies for remixing or repurposing to create new artifacts.

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3-5.CT.2.1

Use outcome data to solve a problem or answer a question.

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3-5.CT.2.2

Understand how computers encode and store data.

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3-5.CT.2.3

Collect feedback from both people and features embedded in digital tools and use age-appropriate technology to share learning.

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3-5.CT.2.4

Explore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking.

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3-5.CT.2.5

Select effective technology to represent data.

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3-5.CT.2.6

Navigate age-appropriate technologies and begin to transfer their learning to different tools or learning environments.

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3-5.CT.3.1

Demonstrate and encourage respect for intellectual property with both print and digital media when using and sharing the work of others.

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3-5.CT.3.2

Demonstrate an understanding of what personal data is, how to keep it private and how it might be shared online.

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3-5.CT.3.3

Communicate ideas textually visually and graphically.

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3-5.CT.3.4

Consider their expected audience when creating and sharing digital artifacts and presentations.

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3-5.CT.3.5

Choose tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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3-5.CT.4.1

Demonstrate how a device on a network sends and receives information.

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3-5.CT.5.1

Identify and understand ways that teamwork and collaboration can support problem solving and the software design cycle.

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3-5.CT.5.2

Construct and test problem solutions using block-based and or text-based programming.

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3-5.CT.5.3

Generate a list of sub-problems to consider while addressing a larger problem.

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3-5.CT.5.4

Explain that computer program design is an iterative process that includes the following steps: define the problem, generate ideas, build a program, test the program, improve the program.

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3-5.CT.5.5

Explain and debug the sequencing in an algorithm.

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3-5.CT.5.6

Construct an algorithm to accomplish a task.

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3-5.CT.5.7

Break down problems into smaller parts, identify key information, and propose solutions.

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3-5.CT.5.8

Understand and explore basic concepts related to automation, patterns and algorithmic thinking.

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3-5.CT.5.9

Use digital and nondigital tools to plan and manage a design process.

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3-5.DL.1.1

Analyze a variety of resources for accuracy, perspective, credibility, and relevance using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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3-5.DL.2.1

Practice responsible digital citizenship using positive, safe, legal and ethical behaviors in the use of technology systems and software.

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3-5.DL.2.2

Explain ethical issues that relate to equity of access, accessibility, security, privacy, copyright, digital citizenship, digital footprint, and intellectual property with computers and networks.

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3-5.DL.3.1

Identify how computational devices impact daily life.

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3-5.DL.3.2

Gather, manipulate, and evaluate digital data to explore a real-world problem that is of interest to the student.

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3-5.DL.3.3

Explore the connections between computer science and other fields.

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3-5.DL.4.1

Generate examples of how the use of computing can affect society and how society can influence the use of computing.

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